Posted on May 2, 2015
Life 2.0
I wrote a kind of “simulated” Life: The Text Adventure the last time I was laid off. So now that I’ve been laid off again and have some free time, I upgraded it to an actual text adventure. (Mostly as an experiment to see if creating a real game is something I’d want to do.)
Have fun! Read More
Posted on April 23, 2015
The New Old LucasArts
I know I’m mired neck-deep inside the cozy bog of nostalgia right now with my ongoing Life Bytes series, but it’s not just because I retreat to the past whenever the present gets too real. I’m also just really, really tired of modern games. Sure, they have great production values and being able to see the ear sweat dribbling down a polygonal Kevin Spacey’s perky lobes is impressive, but it’s not very fun. Or imaginative. Or magical.
Magic. That’s what old games had, and I’m not sure why. But I think it was because of the legitimate pixel art created at the time (versus the rash of indiecool hipster “pixel art” games of today), the simple MIDI music, along with all the other various limitations older PCs had when compared to the damn near supercomputers gamers use today. Read More
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