Posted on January 17, 2009
I’m A Mighty Fiancé!
For those of you a little quicker on the uptake than others, you may have noticed all of the little hints I’ve been slipping into the blog lately. If not, I slipped a ring on Brittany’s finger last night. With me having already informally proposed, and with her having already informally accepted back around Christmas, I was pretty confident that I’d get a yes.
The only problem was that I wanted the proposal to be memorable, which meant that somehow I had to surprise her when she knew it was coming. When I first started trying to come up with ideas, I kept trying to come up with a lavish destination proposal. However, since I wanted to make things official sooner rather than later, and since both Brittany’s schedule and mine right now would keep us from being able to travel anywhere together for at least the next few months, I didn’t mind not being able to do a grand destination type of question popping. Instead, I went the opposite way: small and intimate…and just a little bit silly.
You regular readers out there already know that Brittany and I share a common love for the Monkey Island series. For any new readers that have just joined us, I suggest you either refer back to some older posts or just accept the following summary:
When Brittany and I first met each other and grew to be good friends, it came out that she not only knew what the heck Monkey Island was, but that some of the best memories she has from her childhood are of playing MI with her sister and her brother, who tragically passed away long before his time.
So here’s how the proposal went down. I knew the second I took her out to the nicest restaurant in town, that she’d immediately begin to suspect me. At first, this was frustrating because I wanted the proposal to be surprising and romantic. Eventually, though, I settled on a good compromise between the two. I would give her a very romantic evening, but I’d toy with her expectations by failing to actually deliver the question.
The plan worked well. All through dinner she waited for it and was disappointed. Then, through desert she anticipated and was unrewarded. Later, when we got home, I built a nice romantic fire on the backyard patio and we sat out there for a little while, just talking.
Every so often, I told her that I had a surprise for her. I’d make a big gesture of digging in my pockets so that she’d be expecting a ring box to emerge, but I only produced little gifts like some of her favorite candy or a romantic card. Eventually, I declared that I was all out of presents, and that we’d just sit by the fire for a while and cuddle.
Naturally, a few minutes later I proclaimed my boredom with the cuddling and whipped out Brittany’s Nintendo DS. She looked at me, slightly horrified at my annihilation of the romantic mood, but she reluctantly accepted it from me when I handed it to her, and she opened it up to see this:
She giggled and laughed the whole way through it as she recognized our different inside jokes and references. I tried to keep the same tone of Monkey Island 2’s intro, while changing everything up to make room for the setup and, eventually, The Question.
I sprinkled in a touch of Dr. Horrible’s Sing-A-Long Blog, a heaping tablespoon of Arrested Development, and a pinch of inside jokes, such as a reference to Gary Sinise’s overacted, “It’s Go Time!” exclamation in the pre-show video of the Mission To Space ride at Walt Disney World. (Why, exactly, this was funny to her remains a bit of a mystery, but when he shouted it out just before boarding, Brittany entered into a realm of hysterics I thought previously unattainable by human physiology.)
So anyway, there it is. I asked, and she said yes. I need to thank Monkey Island’s creator, Ron Gilbert, without whose help I couldn’t have done this. Of course, being a murderer of love, he didn’t help THAT much – but he did point me in the direction that led me to Alban Bedel, who created ScummC. He provided me with the tool I needed to get the job done (a command-line utility used in translations of SCUMM-based games), so he’s most directly responsible for my success. Thanks, guys!
She's a lucky woman. Congratulations! Although its probably been a long while now… any kids? I got to this from your comments on Ron's blog about MI being re-released.
very good posting. i liked it. 🙂
bathmate